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He reveals to Tidus that Yuna's father, ; Tidus's father, ; and himself made the same pilgrimage to defeat Sin ten years ago. Retrieved July 16, 2013. Executive producer has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of the Final Fantasy series can be attributed to constantly challenging the development team to try new things.


final fantasy 10 soluce
I am one with Sin, forever. Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former final fantasy 10 soluce defeated. Grand Cup: Hard Beat Standard Cup, thrice 3 times. The game was the first in the nagasaki series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. The Guado, which are less human in appearance, with elongated fingers and other features. What have I done. Aeon Cup Complete Omega Weapon's Fiend Tale. Rikku: Summoners journey to get the Civil Aeon. Do you remember anything before that. Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.

Anyway, I will take you there if you promise that you won't tell anyone about it. Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin with her guardians Lulu, a mage of black magic, and Kimahri, a member of the Ronso tribe. I'm gonna kill that Seymour! Producer was also the chief director of Final Fantasy X, while the direction of events, maps and battles was split up between , Takayoshi Nakazato and , respectively.


final fantasy 10 soluce

Results for: final fantasy 10 - The group finds Yuna in Bevelle, where she is being forced to marry the unsent Seymour. Retrieved June 29, 2010.


final fantasy 10 soluce

Final Fantasy X is a developed and published by as the tenth entry in the series. Originally released in 2001 for , the game was re-released as for and in 2013, for in 2015 and for in 2016. The game marks the Final Fantasy series transition from entirely backdrops to fully areas, and is also the first in the series to feature. The is , a star athlete in the fictional sport of blitzball, who finds himself in the world Spira after his home city of Zanarkand is destroyed by Sin. Shortly after arriving to Spira, Tidus joins the on her pilgrimage to destroy Sin. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, selling over 8 million units worldwide. It is widely considered to be one of. On March 3, 2003, it was followed by , making it the first Final Fantasy game to have a direct game sequel. Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. As Tidus explores the world, he randomly encounters enemies. When an enemy is encountered, the environment switches to a battle area where characters and enemies await their turn to attack. The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In Final Fantasy X, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an becomes available late in the game, giving the player the ability to navigate Spira faster. Combat A battle using a to illustrate battle information Final Fantasy X introduces the Conditional Turn-Based Battle system in place of the series' traditional Active Time Battle system first used in. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure. A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The ordering of turns can be affected by a number of spells, items, and abilities that inflict status effects upon the controlled characters or the enemies. The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. In this new incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. While initially the Overdrives can be used when the character receives a significant amount of damage, the player is able to modify the requirements to unlock them. Final Fantasy X introduces an overhaul of the summoning system employed in previous games of the series. Aeons have their own , commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles, but three additional aeons can be obtained by completing various. Sphere Levels allow players to move around the Sphere Grid, a pre-determined grid of interconnected nodes consisting of various statistic and ability bonuses. The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the -roled Yuna into a physical powerhouse and the Auron into a healer. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game. Blitzball Blitzball is a minigame that requires strategy and tactics. The underwater sport is played in a large, hovering sphere of water surrounded by a larger audience of onlookers. The player controls one character at a time as they swim through the sphere performing passes, tackles, and attempts to score. The gameplay is similar to that of the main game in the way that the controlled character moves through the area until they encounter an enemy. In this case, the enemy is a member of the opposing team. Status effects are also implemented in the minigame as each player can learn techniques that are equivalent to abilities in the main game. Blitzball is first introduced in the beginning of the game during one of the early cinematic sequences in which Tidus, the main character who is described as a star blitzball player, is part of an intense game. It is the only minigame that plays a role in the overall plot line as it is not only a main part of Tidus's character, but it's also in the first scene where the game's main antagonist, Sin is shown. Unlike with the other minigames, playing blitzball is mandatory near the beginning of the game, but it is later optional. Main articles: and Final Fantasy X is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Although predominantly populated by , Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language. The Guado, which are less human in appearance, with elongated fingers and other features. Still less human are the -like Ronso and the -like Hypello. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious shoopufs which are similar to ; and the -like , which appears in most Final Fantasy games. Spira is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on , most notably with respect to vegetation, topography, architecture, and names. There are seven main in Final Fantasy X, starting with Tidus, a cheerful young teenager and a star blitzball player from Zanarkand, who seeks a way home after an encounter with Sin transported him to Spira. Journeying with them are: , a young warrior of the Ronso tribe who watched over Yuna during her childhood; , a blitzball player whose younger brother was killed by Sin; and , a close to Yuna and Wakka. During the journey, they are joined by , a former warrior monk, who worked with both Tidus' and Yuna's fathers to defeat Sin 10 years prior; and , Yuna's cousin, a perky Al Bhed girl and the first friendly person Tidus meets upon arriving in Spira. Story The main protagonist Tidus waits with his allies outside the ruins of an ancient city. Tidus narrates the events that led to the present, spanning most of the game's storyline. It begins in Tidus's home city, the high-tech metropolis of , where he is a renowned star of the underwater sport blitzball, and son of the famous blitzball star, Jecht. Sin destroys Zanarkand, taking Tidus and Auron to the world of Spira. Upon arriving in Spira, Tidus is rescued by Al Bhed salvagers in the area, who speak a language that is foreign to Tidus. Upon asking him where he is from, one of them, Rikku, who speaks the same language as Tidus, tells him that Sin destroyed Zanarkand 1,000 years ago. After Sin attacks again, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, captain of the local blitzball team, when he impresses them with his blitzball skills. Wakka introduces Tidus to Yuna, a young summoner about to go on a pilgrimage to obtain the Final Aeon and defeat Sin with her guardians Lulu, a mage of black magic, and Kimahri, a member of the Ronso tribe. Meanwhile, Tidus joins to help Wakka in the upcoming blitzball tournament to find a way back home. After the tournament, they are joined by Auron, who convinces Tidus to become Yuna's guardian. He reveals to Tidus that Yuna's father, ; Tidus's father, ; and himself made the same pilgrimage to defeat Sin ten years ago. Tidus thought his father had died at sea ten years earlier. Following another attack from Sin, they are joined by Rikku, later revealed to be Yuna's cousin. When the party arrives in the city of Guadosalam, the leader of the Guado, , proposes to Yuna, saying that it will ease Spira's sorrow. At Macalania Temple, the group sees a message from Seymour's father Jyscal's spirit, who declares he was killed by his son, who now aims to destroy Spira. The group reunites with Yuna to engage Seymour in battle, killing him; soon afterward, Sin attacks, separating Yuna from the others. While searching for her on Bikanel Island, the homeland of the Al Bhed where they had surfaced, Tidus has an emotional breakdown when he learns that summoners die after summoning the Final Aeon, leading to his desire to find a way to defeat Sin while keeping Yuna alive. The group finds Yuna in Bevelle, where she is being forced to marry the unsent Seymour. They crash the wedding and escape with Yuna. The group is captured at the Bevelle temple, and are ordered to stand trial. After escaping from their sentence, the group heads towards the ruins of Zanarkand, seen in the introduction of the game. On the way there, Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons based on the original Zanarkand and its people. Long ago, the original Zanarkand battled Bevelle in a machina war, in which the former was defeated. Once they reach Zanarkand, —the first summoner to defeat Sin and unsent ever since —tells the group that the Final Aeon is created from the fayth of one close to the summoner. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue. Yuna decides against using the Final Aeon, due to the futile sacrifices it carries and the fact that Sin would still be reborn. Disappointed by their resolution, Yunalesca tries to kill Tidus' group, but she is defeated and vanishes, ending hope of ever attaining the Final Aeon. After the fight, the group learns that , a summoner who lost his humanity and mind, is behind Sin's cycle of rebirth. This leads the group to infiltrate Sin's body to battle Seymour, and Jecht's imprisoned spirit. With Sin's host defeated, Tidus' group battles and defeats Yu Yevon. Sin's cycle of rebirth ends, and the spirits of Spira's fayth are freed from their imprisonment. Auron, who had earlier been revealed to be unsent, goes to the Farplane. Just then, Dream Zanarkand and Tidus disappear, now that the freed fayth stopped the summoning. Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild their world now that it is free of Sin. In a post-credits scene, Tidus awakens under water. He then swims towards the ocean surface, and the screen fades to white. Final Fantasy X 's development began in 1999, costing approximately 4 billion approximately 47. Executive producer has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of the Final Fantasy series can be attributed to constantly challenging the development team to try new things. Producer was also the chief director of Final Fantasy X, while the direction of events, maps and battles was split up between , Takayoshi Nakazato and , respectively. The development of the script for the game took three to four months, with the same amount of time dedicated to the voice recording afterwards. Nojima was particularly concerned with establishing a connection in the relationship between player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration. Influences Character designer has identified the , and Japan as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern Besaid and Kilika islands. He has also said that Spira deviates from the worlds of past Final Fantasy games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process. Kitase felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements. Sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. Design Final Fantasy X features innovations in the rendering of characters' facial expressions, achieved through and technology. This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors. Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying. The inclusion of voice, however, led to difficulties. With the game's cutscenes already programmed around the Japanese voice work, the English team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist noted that they had to keep the localized sound file within the duration of the original Japanese, as longer files would cause the game to crash. The features, however, were dropped during production, and online gaming would not become part of the Final Fantasy series until. Map director Nakazato wanted to implement a world map concept with a more realistic approach than that of the traditional Final Fantasy game, in line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds. As a player of the games in the Final Fantasy series, battle director Tsuchida wanted to recreate elements he found interesting or entertaining, which eventually led to the removal of the Active Time Battle system, and instead, incorporated the strategy-focused Conditional Turn-Based Battle system. Originally, Final Fantasy X was going to feature wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters. Battle art director Shintaro Takai has explained that it was his intention that battles in Final Fantasy X come across as a natural part of the story and not an independent element. However, due to hardware limitations, this idea was not used. Instead, a compromise was made, whereby some transitions from the field map to the battle map were made relatively seamless with the implementation of a motion blur effect that would happen at the end of an. The desire for seamless transitions also led to the implementation of the new summoning system seen in the game. Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand. The developers experienced difficulty with the scene of Tidus and Yuna kissing, as they were not used to animating romance scenes. Visual Works director Kazuyuki Ikumori stated that this was due to the use of 3D models in the scene. Because of the negative response from female members of staff, the scene was remade multiple times. Music Main article: Final Fantasy X marks the first time regular series composer has had any assistance in composing the score for a game in the main series. His fellow composers for Final Fantasy X were and. They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together. The lyrics were written by Kazushige Nojima, and the music was written by Uematsu. The song is performed by Japanese folk singer , whom the music team contacted while searching for a singer whose music reflected an atmosphere. The original soundtrack spanned 91 tracks on four discs. It was first released in Japan on August 1, 2001, by DigiCube, and was re-released on May 10, 2004, by Square Enix. In 2002, Tokyopop released a version of Final Fantasy X Original Soundtrack in North America entitled Final Fantasy X Official Soundtrack, which contained 17 tracks from the original album on a single disc. Piano Collections Final Fantasy X, another collection of music from the game, and Final Fantasy X Vocal Collection, a compilations of exclusive character dialogues and songs were both in Japan in 2002. Uematsu continues to perform certain pieces in his Dear Friends: Music from Final Fantasy concert series. The music of Final Fantasy X has also appeared in various official concerts and live albums, such as , a live recording of an orchestra performing music from the series including several pieces from the game. Independent but officially licensed releases of Final Fantasy X music have been composed by such groups as Project Majestic Mix, which focuses on arranging video game music. Selections also appear on Japanese remix albums, called , and on English remixing websites. An international version of the game was released in Japan as Final Fantasy X International in January 2002, and in PAL regions under its original title. The video clip was included in a bonus DVD for under the name Eternal Calm, Final Fantasy X-2: Prologue. It was first released in Europe on October 31, 2003, and featured English voice-overs. The international and PAL versions include a bonus DVD called Beyond Final Fantasy, a disc including interviews with the game's developers, and two of the game's English voice actors, Tidus and Yuna. They feature original artwork from Final Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X Scenario Ultimania, Final Fantasy X Battle Ultimania, and Final Fantasy X Ultimania Ω. On December 18, 2012 the game was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box release. HD Remaster Main article: On September 13, 2011, Square Enix announced that Final Fantasy X would be re-released in for the PlayStation 3 and PlayStation Vita, in celebration of the game's 10-year anniversary. In January 2012, production of the game had started. Producer Yoshinori Kitase was once again involved in the production of the game, wishing to work on its quality. On February 18, 2013 the first footage of the PlayStation Vita version of Final Fantasy X HD was released, showing off HD models of Tidus, Yuna, Bahamut and Yojimbo. On March 19, it was confirmed that the PS3 version of the game would also include its sequel X-2, and that it would be remastered in HD. Downloadable versions are available for both systems. Square Enix launched an official website for the two HD remastered titles in March 2013. The games contain all the content found in the International version, including Eternal Calm and Last Mission. One year later on May 12, 2016, it was released for via. However, within four days of its release in Japan, the game had sold over 1. These figures exceeded the performances of Final Fantasy VII and IX in a comparable period, and Final Fantasy X became the first PlayStation 2 game to reach two million and four million sold copies. In October 2007, the game was listed as the 8th best-selling game for the PlayStation 2. Final Fantasy X sold over 2. By July 2006, it had sold 2. As of 2017, the PS2 version of the game has sold over 8 million copies worldwide. In October 2013, Square Enix announced Final Fantasy X and its sequel Final Fantasy X-2 have together sold over 14 million copies worldwide on PlayStation 2. Critical reception Final Fantasy X received critical acclaim by the media. Famitsu, Famitsu PS2, and The Play Station expressed particularly favorable responses toward the game's storyline, graphics, and movies. The game maintains a 92 out of 100 on. Andrew Reiner of Game Informer criticized the game's linearity and that players were no longer able to travel the world by chocobo or control the airship. The linearity of the game was positively commented on by GamePro who stated that a player would not be required to participate in side-quests or the mini-game to reach the game's conclusion, finding some of them unappealing. Game Revolution complained that cutscenes could not be skipped, some even being too long. Awards Final Fantasy X received the Best Game Award from the for 2001—2002. Readers of Famitsu magazine voted it the best game of all time in early 2006. In a similar list by GameSpy, the game took the 21st place. In a Reader's Choice made in 2006 by IGN, it ranked as the 60th-best video game. It was also named one of the 20 essential Japanese role-playing games by. In a general overview of the series, both and IGN listed Final Fantasy X as the fourth best game. At the end of 2007, it was named the ninth best-selling RPG by. Readers from GameFaqs also voted it as during 2001. In 2008, readers of magazine voted it the second best game ever made. It was voted first place in Famitsu 's and Dengeki 's polls of most tear-inducing games of all time. Both Tidus and Yuna have been popular characters in games in general due to their personalities and their romantic relationship. Due to its commercial and critical success, Square Enix released a direct sequel to Final Fantasy X in 2003, titled. The sequel is set two years after the conclusion of Final Fantasy X, establishing new conflicts and dilemmas and resolving loose ends left by the original game. Although the sequel did not sell as well as the original, 5. As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between Final Fantasy X and , another well-received Final Fantasy game. In 2013, after the release of the HD Remaster, Nojima stated that he would like to see a second sequel to X, and if there were demand for it, it could happen. The minigame of blitzball has made it into other games, such as , and was mentioned as a possibility for. The advancements in portraying realistic emotions achieved with Final Fantasy X through voice-overs and detailed facial expressions have since become a staple of the series, with Final Fantasy X-2 and other subsequent titles such as , , and its sequels, and also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series. Final Fantasy X can be considered a pioneer in 3-D RPG maps. Final Fantasy X International. Retrieved November 23, 2008. Retrieved December 14, 2008. Retrieved November 20, 2008. Archived from on June 21, 2013. Retrieved April 6, 2012. Retrieved November 23, 2008. Rikku: We're Al Bhed. Wait, you're not an Al Bhed-hater, are you? I'm a blitzball player. Star player of the Zanarkand Abes! Do you remember anything before that? Wakka: But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina! Are we going somewhere? Are you sure it's just your memory that's the problem? The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. The sending takes them to the Farplane, where they may rest in peace. Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? But she had the talent... Now, today, she leaves as a summoner. We should leave together. Lulu: Kimahri Ronso, of the Ronso tribe. He's learned the fiends' way of fighting. Kimahri doesn't talk much, anyway. But he has protected me since I was a child! Wakka: I'm Wakka, coach and captain of the Besaid Aurochs, brudda! Wakka: My little brother, Chappu. He didn't make it. But, I'm more worried about a stupid game now than avenging my brother. Well, after the next tournament, I'll be a guardian full-time. Tidus: Who are you, anyway? You knew my old man, didn't you? Jecht, Braska, and I... Then I went to Zanarkand, where I watched over you, so that one day, I could bring you to Spira. Zanar Commentator : Ten years later, the Jecht Memorial Cup tournament is today! The two teams that have won through to the finals are, of course, the Abes from A-East, and the Duggles from C-South. In just one year, he's become the team's number one player! He's Jecht's blood, and the new hope of blitzball! Rikku: Yeah, there is no Zanarkand anymore. Sin destroyed it a thousand years ago. So, no one plays blitzball there. Wh-What you do mean, a thousand years ago? But I saw Sin attack Zanarkand! You're saying that happened a thousand years ago? Yuna: The Final Summoning. It's the only way to defeat Sin. With it, we can call the Final Aeon. That's the goal of the pilgrimage. At the world's edge — in Zanarkand. All the teams in Spira'll be there. It's so huge, I'm sure someone there will recognize you! Come on, come on! Maybe it was that day... I started to give up hope. I was in a foreign world; I wasn't going home. This was my new reality, and I was stuck in it for good. Tidus: So, what're these sinspawn, anyway? They fall from Sin's body, and are left behind in its wake. Ya gotta be quick! Yuna: You're a blitzball player, aren't you? Wakka doesn't believe me at all. He was my father's guardian. You know, our meeting like this must be the blessing of Yevon! Ten years ago, off the coast of Zanarkand. And no one's seen him since then. I first met Jecht ten years and three months ago! I remember that was the day my father left. The date fits, doesn't it? Rikku: Well, my dad's sister is Yunie's mother, you get it? He asked me to marry him! Lady Yuna—no, all summoners—are charged with bringing peace to Spira. But this means more than just defeating Sin. She must ease the suffering of all Spira. She must be a leader for the people. I proposed to Lady Yuna as a maester of Yevon. A moment's diversion may amuse an audience, but it changes nothing. Jyscal: Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a maester of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son. What have I done...? It's not our fault at all! Seymour struck first; he's the bad guy! Stay away from him, traitors! Some guardian I am. There's something I wanna tell you, but promise you won't say anything. We're on Bikanel Island. Yunie's there, I'm sure of it! Other Al Bhed must've come and rescued her! Anyway, I will take you there if you promise that you won't tell anyone about it. Rikku: Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know! Boy, don't forget those words, 'cause if you do... I'm gonna make you regret it. So you know where she is? That's why we're gonna look! Lulu: The palace of St. As dead as Jyscal was. His attachment to this world kept him from the next. Seymour: You would play at marriage just for a chance to send me? Your resolve is admirable. All the more fitting to be my lovely wife. I'm gonna kill that Seymour! Kinoc: You are to stand trial. I could tell: her faith was shaken. Yevon had betrayed her. I felt like I should do or say something — anything — but nothing came. Fayth: Yes, you're a dream of the fayth. You, your father, your mother, everyone. And if the fayth stop dreaming... So what if I'm a dream? I like being here. Would you and your father... Would you let us rest? Fayth: Long ago, there was a war. Bevelle's machina assured their victory from the start. Spira had never seen such power. The summoners of Zanarkand didn't stand a chance. Zanarkand was doomed to oblivion. That's why we tried to save it—if only in a memory. Final Fantasy X Ultimania Ω in Japanese. Fayth: If you defeat Yu Yevon, it will end. Tell me, what do you know about Yu Yevon? Yet now he lives for one purpose: only to summon. Yu Yevon will join with the Final Aeon. He will transform it into a new Sin. Final Fantasy X Ultimania Ω in Japanese. Yunalesca: Sin is eternal. Every aeon that defeats it becomes Sin it its place... Tidus: I give up. So, what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way... I think it's true. She's got to know something. This is my story. It'll go the way I want it... Yunalesca: If I die, so does the Final Aeon. Seymour: Sin has chosen me. I am part of Sin! I am one with Sin, forever! I have all the time in the world! Since you were gracious enough to dispose of Yunalesca... Now nothing can stop us! Jecht: Well, I am Sin, you know. Let's finish this, okay? Hit me with all you got, Dad! Tidus: What I'm trying to say is... Auron: I am also an unsent. You are not surprised? It was Yunalesca, wasn't it? Tidus: Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Everyone here has lost homes, dreams, and friends. Now, Spira is ours again. Although I know the journey will be hard, we have lots of time. Together, we will rebuild Spira. Archived from on February 6, 2009. Retrieved November 21, 2008. Archived from on April 13, 2001. Retrieved April 14, 2013. Final Fantasy X Ultimania Omega in Japanese. 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